Underground Clash (working title)

Past sub-arctic ecosystems meet future landscapes underground in Oulu.

Story of the artwork

When creating artworks, Steensen collaborates with local scientists and artists, and travels to environments to gather recordings, scans and images that become building blocks to make virtual worlds. The virtual always being intrinsically linked to the physical. For Oulu 2026, Steensen’s ecological fieldwork already spans Finnish river pathways, floral trails, and melting bogs that surround and connect Oulu. The history of tar practices, with their preservative properties and high-energy density, forms an integral part of the artwork’s composition.

Supported by video game technology and applying Steensen’s longstanding expertise building immersive experience, the work will behave like a living organism, simulated in real-time so single experience of it won’t be the same. Sounds of local landscapes intertwine with musical collaborations and voices from the region, suggesting a deep connection between human expression — the songs, words, and codes we use to interpret the world — and the ways they transform it. As our language and memories of nature evolve, so does its ecological reality.

The Artist

Jakob Kudsk Steensen (b. 1987, Denmark) is an artist working with virtual storytelling through 3D animation, spatial sound, and immersive installations. He creates poetic interpretations of overlooked natural phenomena through collaborations with field biologists, composers, scientists, and writers, constructed through extensive fieldwork. Key collaborators include singer ARCA, musical director of the Philip Glass Ensemble, Michael Riesman, and the South Korean band BTS, as part of the presentation of Catharsis at the Serpentine Galleries.

Jakob has exhibited Boreal Dreams at Fondation Beyeler, Liminal Lands at Luma Arles, Berl-Berl at Halle am Berghain in Berlin, and at the ARoS Museum of Art in Aarhus, among other projects. Still is also the 2025 selection commission for the subterranean contemporary at space Cisternene, in Copenhagen.

Kudsk Steensen has worked with video game technologies as his artistic medium for 10 years, exclusively creating new perspectives on natural environments through them. The artwork he is creating for Oulu2026 is technically built as a video game simulation, made from sounds and digitized local species from the botanical garden and the landscapes surrounding the city. As Oulu has a history of innovating communication technologies, the artwork draws on this history by creating a futuristic digital system for sensing future ecologies.

Jakob Kudsk Steensen standing against textured wall, dimly lit scene.

Project team

Portrait of Andrea Familari.

Andrea Familari (IT) – Technical Producer

New media artist with a background in theatre, music, contemporary art, and performance, whose work focuses on generative processes, explored through the lens of noise and expressed across various media.

Liz Kircher (USA) – Co-Producer

Long-term collaborator of Steensen. Kircher brings expertise specific to the natural world, sustainability and our everyday systematic relationship to materiality.
Portrait of Alexander Boyes.

Alexander Boyes (AUS) – Project Producer/Studio Management

Multidisciplinary producer working closely with artist and researcher-led teams. Boyes has worked with scientists and artists alike from the Francis Crick Institute to Serpentine Arts Technologies.
Portrait of Wouter Weynants.

Wouter Weynants (BEL) – Lead Technical Developer

Weynants has been working closely with Steensen on XR projects that continue to grow in scale, ambition, and complexity, including the recent Berl-Berl, Liminal Lands, and Primal Tourism.
Portrait of Lugh O'Neill

Lugh O’Neill (IE) – Sound Artist

Sound and spatial designer emphasising the potential of spatialisation in sound and music composition – O’Neill’s work often utilises space as another dimension in which sound and music composition is written.